Developers moving to supervising positions should not only rely on their experience but learn new management skills and techniques. The games industry needs better leaders.“If need two days to recover, we don’t want to call them to a disciplinary meeting because they scored 32 points on some software scoring system,” she said. Instead, they should invest more in mental health training and counseling. Haynes noted that game companies should get rid of all this automatic scoring software to evaluate staff performance. Haynes thinks that companies should cherish creative minds working for them and create environments that would benefit and support them. People are what makes this industry special.“It is just a smokescreen for people who are perhaps a little bit afraid of the challenge of the future or feel a little threatened by it,” she noted, adding that the industry should adopt tools from other areas that have already resolved the crunch problem. Haynes said that some game companies like to think that they are “special”, refusing to implement new practices to help their employees and improve the overall workflow. The games industry is not that special.In a world where we are looking to improve work-life balance and well-being and health of our employees, how does crunch survive in that?” “This doesn’t have to happen and it shouldn’t be happening now. “ is right-of-passage ego, machoismic rubbish,” she said. Haynes noted that other industries also have to work on strict deadlines, but crunch should never be an option.
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